Helper to Hero is just The Arena again but you play as a helper. Masked Dedede comes after a slightly more inspired mode - a retread of Spring Breeze but more difficult, which is a reference to the original Kirby's Dream Land's extra mode as Spring Breeze adapted the original's normal mode - but even then, it still just feels the same. They could have done so much more with the idea of Meta Knight's journey to become the strongest and they just didn't. Meta Knightmare Ultra, as cool of a concept as it is, is one of the laziest game modes I've ever experienced: just replaying the entire game but as Meta Knight. But people seem to forget the buildup to these fights: rehashes of other modes. Sure, Masked Dedede is, indeed, a great boss fight. In addition to this, it adds a bunch of nonsense filler content. Not to mention that the screen size was larger so things would get in your way less frequently. Compare Kirby's damaged sprite from this game to the original and you'll see what I mean. Each sprite was more cartoonish and expressive, too. It was a lot more muted and the brighter colors really popped as a result of it. The sprites in Super Star Ultra are much more homogenized than their original counterparts, which had a very distinct style and color palette. It seems to be a trend for these Kirby remakes to ditch the unique graphical styles of their previous entries, if the last one was anything to go by. Kirby Super Star Ultra is no different, yet it is praised by people constantly as "one of the best remakes ever." Why? I'd rather play something new than the same game repackaged. As an example, I don't care for the "remasters" that have inundated the industry in recent memory, with all their artistic shallowness. Most video game remakes don't impress me.
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